

The one thing that really stands out about Unkilled is its control scheme. Graphically, the game is colourful and well animated and the 3D is certainly up there with the best mobile gaming has to offer. Missions are mostly very linear and over in a few minutes if you take your time.After each one you are given a star rating and score, unlocking the next in the sequence. You are a central casting Elite Military Dude (your biography says you have a philosophy degree but you don’t seem to put that into much practical use in your daily life) who is dropped into a zombie infested New York City along with some colleagues and assigned brief run and gun missions by your controller.
UNKILLED BOSS FREE
Dead Trigger 1 & 2 were also first-person shooters operating on a Free To Play model, so is Unkilled just more of the same? WotLK hardmodes are pretty much all scrub bosses compared to TBC / Vanilla.This is Madfinger’s third zombie game, following on from its successful Dead Trigger series. The rest of the WotLK bosses are nowhere to be seen, thus putting an end once and for all as to which expansion had the hardest bosses. guess this is all the proof needed in the "which is hardest" debate. Thanks to SK-Gaming's handy list of all time world firsts. 4 days from the opening of the second Sunwell gate. #15 tied Kil'jaeden - 5 days from the opening of the third Sunwell gate. #15 tied Kel'Thuzad - 5 days from Sapphiron's death. #14 Reliquary of Lost Souls - 6 days from Gurtogg's death. #12 tied Gruul the Dragonkiller - 8 days from Maulgar's death. #12 tied Sapphiron - 8 days from Four Horsemen dying. #11 Archimonde the Defiler - 10 days from Azgalor's death. #10 Hydross the Unstable - 13 days from Gruul's death. #9 Loatheb - 14 days from Heigan's death. #8 Leotheras the Blind - 16 days from Hydross' death. #7 Lady Vashj - 17 days from being unlocked. #6 Magtheridon - 29 days from the first 70 raid kills. #5 Kael'thas Sunstrider - 31 days from Solarian's death. #4 Al'ar - 48 days from Magtheridon's death. #3 The Four Horsemen - 56 days from Gothik's death to D&T's kill. #2 High Astromancer Solarian - 59 days from Magtheridon's death. #1 Alone in the Darkness - 70 days from One Light in the Darkness. You think im kidding? Go to Chrommag and don't cleanse, take big group, its horrible (but fun to watch) Someone got no cleansing/decursing and turned into the freaking demon and molested everyone like nine times because he didn't despawn FOR THREE HOURS!!!!!!!! Not enough people got the Hourglass sand and were stunned at really really bad times.ģ. Casters went oom from Brood Affliction Blue, no heals no ranged = wipe.Ģ. At the time of his release, addons like decursive weren't in wide use, and when he was tossing out all that status effect 1 of 3 things happened.ġ. World first dates taken from the SK site linked by the OP.Ĭhrommagus wasn't bugged he was just an A-hole. Was Chrommagus bugged as well prior to his first kill, which would explain the long gap between Flamegor world-first and Chrom/Nef who were killed the same day? I never had a chance to raid BWL back at 60 so I don't know.Įdit: All release dates taken from wowwiki. It's already been noted (several times) that C'thun was impossible to kill prior to the nerf. - 85 days from world first kill of Twin Emperors (29 January 2006).- 112 days from release of AQ (3 January 2006) to world first (25 April 2006).- 75 days from world first kill of Flamegor (13 July 2005).- 76 days from release of BWL (12 July 2005) to world first (26 September 2005).- 84 days from release of Ony (7 November 2004) to world first (30 January 2005).- 74 days from world first kill of Majordomo Executus (10 February 2005).- 169 days from release of MC (7 November 2004) to world first (25 April 2005).

Since the OP doesn't want to bother with Pre-Naxx, I will:
